Nov 03, 2005, 07:43 PM // 19:43
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#1
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Ascalonian Squire
Join Date: Oct 2005
Guild: Knights of The JSS
Profession: R/Mo
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How much Energy should a Ranger have?
I am hoping this is in the correct area...if not...feel free to move it.
Ok, here is my problem...my main Character is a ranger monk and I've been working on my trapping skills, and I've noticed...I don't have enough energy to set out all the traps I want/need to....my energy is only 32.
Is that a normal for a ranger or can I poccess more power; because Quickening Zephyre (sp?)
costs a whopping 25 energy to cast which doesn't leave me with much to use on traps which cost 10-15.
I am also debating on changing my secondary....either mes or ele.....but I only want to do this if it gains me more energy (tho I doubt it will).
Any helpful tips and/or suggestions?
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Nov 03, 2005, 07:45 PM // 19:45
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#2
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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lol..
expertise...
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Nov 03, 2005, 07:47 PM // 19:47
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#3
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Ascalonian Squire
Join Date: Oct 2005
Guild: Knights of The JSS
Profession: R/Mo
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Quote:
Originally Posted by carnivore
lol..
expertise...
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Ok, will that help me gain more energy, or just make better use of what I got?
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Nov 03, 2005, 07:56 PM // 19:56
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#4
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Ascalonian Squire
Join Date: Aug 2005
Guild: Order of Corrupted Souls
Profession: R/Mo
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It will make things that are expertise skill related cost way less. Making the energy you have now more useful for trapping. Also if your runnig a trapper build switch out to a staff when trapping so you can have more energy to use. It gives your +10 energy regardless of the reqs.
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Nov 03, 2005, 08:25 PM // 20:25
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#5
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by Razoria Killjoy
Ok, will that help me gain more energy, or just make better use of what I got?
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well read the description it gives you ingame
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Nov 03, 2005, 08:54 PM // 20:54
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#6
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Asian Syndicate
Profession: Me/E
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Quote:
Originally Posted by Valiance
It will make things that are expertise skill related cost way less.
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Correction. It makes all ranger skills cost less energy.
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Nov 03, 2005, 09:08 PM // 21:08
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#7
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by yangster
Correction. It makes all ranger skills cost less energy.
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You are wrong; don't correct people if you aren't certain. It makes all skills affected by expertise cost less energy. This is NOT limited to ranger skills, it includes all stances, shouts, glyphs, energy-based attack skills, traps, preparations, "skills", signets (if Primal Echoes is in play)... ok, I've run out of things. It will thus reduce the costs (for example) of the Elementalist Glyph of Lesser Energy, the Mesmer stance Physical Resistance, the Monk attack skill Smite, the necromancer skill Vampiric Touch as well as the majority of Warrior skills (anything not adrenaline based really) and all Ranger skills.
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Nov 03, 2005, 09:11 PM // 21:11
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#8
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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My ranger has 73 energy and mantains it with Offering Of Blood.
With QZ and EW up its 7 energy cost for 15 energy gain(+8energy) at 9blood about every 8sec if your in the current stance of Sperents Quickness.
She can lay down(solo) 2 spirits and 18 traps before the 1st gos off.
R/N
9 Blood
1 into beast mastery + sup rune
12 Wilderness + sup rune
and what evers left go's into Expertise + sup rune
and thats my UW trapper.
Ill use a +5energy ^50%hp if i want 2 pips of regen @64 energy
or +14Energy -1 regen with 1 pip of regen @73 energy
Last edited by D.E.V.i.A.N.C.E; Nov 03, 2005 at 09:18 PM // 21:18..
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Nov 03, 2005, 11:39 PM // 23:39
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#9
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
My ranger has 73 energy and mantains it with Offering Of Blood.
With QZ and EW up its 7 energy cost for 15 energy gain(+8energy) at 9blood about every 8sec if your in the current stance of Sperents Quickness.
She can lay down(solo) 2 spirits and 18 traps before the 1st gos off.
R/N
9 Blood
1 into beast mastery + sup rune
12 Wilderness + sup rune
and what evers left go's into Expertise + sup rune
and thats my UW trapper.
Ill use a +5energy ^50%hp if i want 2 pips of regen @64 energy
or +14Energy -1 regen with 1 pip of regen @73 energy
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How the fliffing flaggin did you get your ranger up to 73!!!???
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Nov 04, 2005, 01:09 AM // 01:09
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#10
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Desert Nomad
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Quote:
Originally Posted by kawaii_bat
How the fliffing flaggin did you get your ranger up to 73!!!???
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Druid's armor and a wand/focus combo with -regen.
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Nov 04, 2005, 02:39 AM // 02:39
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#11
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quote:
How the fliffing flaggin did you get your ranger up to 73!!!???
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i'd like to know too... i seem to only be able to get mine to 64 ( 32 + 5 + 27 )
5 from HoD Sword ( could also use a rod/wand... )
27 from an offhand from collector...
and if u used a staff with +17 energy ( 12 + 5 ) that would only get u to 49...
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Nov 04, 2005, 04:00 AM // 04:00
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#12
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Frost Gate Guardian
Join Date: May 2005
Guild: Marduke guild
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there are +15 energy -1 regen wands
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Nov 04, 2005, 09:34 AM // 09:34
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#13
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Yeah, 32+27+15=74, but you'd only have 1 energy regen.
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Nov 04, 2005, 10:30 AM // 10:30
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#14
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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/points to Epi's post and this table http://www.guildwarsguru.com/content...sts-id1154.php
normal hotspots are 9, 13, and 14.
for a trapper, high expertise is a must.
the suggestions made here for higher energy are doable, but require focusswapping for energyregain. this requires a bit of skill. I suggest you first practice with high experise and a staff with 15 energy (10 energy + 5 insightfull).
~ Makk
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Nov 04, 2005, 03:18 PM // 15:18
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#15
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
Originally Posted by Rajamic
Yeah, 32+27+15=74, but you'd only have 1 energy regen.
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Not worth it unless like she said she uses blood rituel to energy regen.
But I prefer keeping my bow and my measly 32 energywith expertise skills ty.
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Nov 04, 2005, 10:40 PM // 22:40
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#16
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by kawaii_bat
Not worth it unless like she said she uses blood rituel to energy regen.
But I prefer keeping my bow and my measly 32 energywith expertise skills ty.
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a maxed out energy regen doesnt do better than a Offering of Blood, my orginal build was going to do spike trap and BR; well im tired of THK ppl so I took Offering of blood and me and a guild mate tested out BR with only bare hands and compared to Offering of Blood; try it if you like, but you'll come out short...
If I use the 64 energy type i can maintain over 40 energy indenfinatly; 73 energy I could use as a backup for a low # then use a OoB
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Nov 05, 2005, 06:27 AM // 06:27
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#17
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Ascalonian Squire
Join Date: Oct 2005
Guild: Knights of The JSS
Profession: R/Mo
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Quote:
Originally Posted by kawaii_bat
Not worth it unless like she said she uses blood rituel to energy regen.
But I prefer keeping my bow and my measly 32 energywith expertise skills ty.
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The thing is tho...I'm a Ranger MONK...not a Ranger NECRO....I dont have blood ritual.......I may have to find off hand weapons....trapping is fun but only if you have enought mana to do it.
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Nov 05, 2005, 12:54 PM // 12:54
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#18
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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Quote:
Originally Posted by Razoria Killjoy
Ttrapping is fun but only if you have enought mana to do it.
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Have you even *tried* with lots of expertise? I've gone R/Everything, and with 14 expertise, unless I'm using lots of non-expertise skills (like say, using Oath Shot + Meteor Shower), I've never had a problem with energy. Yes, I've even tried a trapper team in UW under QZ while using studded armor and a bow (I was waiting for recharge still, not energy). Having 14 expertise makes all of your traps cost 7 energy, except for Dust Trap, which would be 11.
I would rather have skills have half cost than have double max energy. When your energy is 0, that extra max energy isn't doing you any favors.
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Nov 05, 2005, 09:40 PM // 21:40
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#19
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Ascalonian Squire
Join Date: Oct 2005
Guild: Knights of The JSS
Profession: R/Mo
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Well, thanks all for your opinions/suggestions....thats why I like this place over Guil-Hall.net...people are nicer and more helpful here
I broke down and got a Major Rune of Expertise...and now have 14 expertise to play with (tho, I tried going in a trapping group after and because it wasn't 16, I could'nt join....go fig). I do miss my HP of 560(it fluctuates between 410-460- depending on the bow I use), but to have less time, I don't worry about it much...set more traps, and watch everything die with out even having to shoot my bow....LOL.
Thanks again...I'll continue to play with more energy ideas as well.
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